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1. Overview
What Venturi is, the decisions that shape it, how the Cargo workspace is split into crates, and the vocabulary used in the rest of the book.
2. Data Model (vv-core)
The project model, ids, keyframes, edits and undo, persistence and OTIO interchange.
3. Media Pipeline (vv-media)
Probing, decoding with hardware acceleration, the frame cache, proxies, thumbnails, waveforms and encoding.
4. Rendering (vv-render)
The wgpu compositor, text rendering and the GPU device shared with the UI.
5. Audio (vv-audio, vv-vad)
The real-time mixer and effect chain, time-stretch, voiceover recording and voice activity detection.
6. Application Core (vv-session)
The UI-free session shared by the editor and headless hosts: jobs, workers, frame provider and export.
7. Editor UI (vv-app)
The egui application: frame loop, timeline, viewer and playback, panels, dialogs, settings and localisation.
8. Concurrency
Which threads exist, what each one owns, and how data moves between them.
9. MCP Server (vv-mcp)
How MCP tool calls reach a Session, headless and inside the editor, and the tool catalogue.
10. Build & Distribution
Building from source, test conventions and packaging.